A meal. A rest. Another watch.
Even your best gunner has a breaking point. Leave room for good food, company and sleep, and send your people into the next watch ready for what’s out there.
A top-down 2D space life simulator
After the stars went quiet.
Chase a fortune between rival worlds. Pull something precious from a drifting wreck. Find a crew you wouldn’t cross the void without. The life you build is yours, right down to who gets the best bunk.
Or step through the airlock.Scroll on. Your ship is waiting.In development
Your ship
Start with a hull. Make it unmistakably yours. Fit a galley for shared meals, find room for one more bunk, and turn every corner into part of a life between the stars.
A hot meal after a close call. A quiet bunk before the next watch. Build the little comforts your crew will depend on when the nearest port is a long way behind you.
The guns, the engines, the comforts of home: they all draw from one reactor. When there isn’t enough to go around, you decide what keeps running and what goes quiet.
Your people
The person at the gunner’s station also needs dinner, sleep and time off.
Hire a promising stranger at the next port. Find out where they shine, give them a watch of their own, and see them grow into the person you count on when things go sideways. Look after them between shifts; their Focus carries that care back to the controls.
Life with your crewEven your best gunner has a breaking point. Leave room for good food, company and sleep, and send your people into the next watch ready for what’s out there.
Watch rookies find their feet and familiar names fill your ship’s history. Those lives are in your hands. Lose a crewmate, and there is no bringing them back.
Keep it within reach
Curious what kind of captain you’ll be? Try your hand at a trade, meet the crew, and follow a signal beyond the busy lanes. Open the guide and get a taste of the life waiting aboard.
Open the field guideYour livelihood
Fill the hold with a promising cargo, take a contract, or follow a wreck’s faint signal off the beaten route. There’s a living to be made out here. How far will you go for it?
What you stand to lose
Call your people to their stations. Raise the shields. Send repair drones out as the hull takes fire. Every order matters when the ship you’re fighting for holds everything you’ve made a life of.
A fight from the captain’s seatAnd then, every 7.3 in-game days
You know this crossing. Then the instruments disagree, the reactor stumbles, and the cargo manifest says something it didn’t before. The Listening has reached you. It will pass. What it leaves behind is yours to deal with.
Local readings stable. Continue on course.
You know this route. You have made this crossing before.
What happens during the ListeningBeyond your hull
Beyond your next port lie furnace-temples, glittering excess and fortunes made in the shadow of entropy. Seven factions share this sun. Find your friends, choose your allegiances, and discover what each calls a life worth living.
An illustrated 3D tour of the setting. Sunfarers itself is top-down and 2D.
Dispatches from development
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We’re building the ships, the people and the strange little moments that make Sunfarers feel alive. Follow along as the next crossing takes shape.
Browse the field guide, explore the world tour, or spend a little time with the soundscape.